Category Archives: Wind waker hd shader cache

Wind waker hd shader cache

When you're playing your favorite game on Dolphin with a powerful computer, things should run fairly well. The game is running full speed, there are no graphical glitches, and you can use your favorite controller if you want. Yet, every time you go to a new area, or load a new effect, there's a very slight but noticeable "stutter. What's going on? The slowdown when loading new areas, effects, models, and more is commonly referred to as "Shader Compilation Stuttering," by users and developers alike.

This problem has been a part of Dolphin since the very beginning, but has only recently become more of a focus. When games barely ran at all, a little stutter here and there wasn't a big deal.

Wind Waker Playthrough Part 1 - PointCrow VOD

Though emulation has improved to near perfection in many titles, the stuttering has remained the same over the years. Since the release of Dolphin 4. While some of this may be partially due to increased GPU requirements from integer math, the bigger cause was actually that the stuttering stuck out more with there now being fewer serious issues otherwise. There was some frustration and even antipathy from the developers toward shader compilation stuttering.

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It was something that was deemed unfixable and was garnering a lot of ill will and frustration within the community. Ironically, we hated the stuttering as much as anyone else, but the sheer insanity of the task was enough to keep most developers away. Despite this, some still privately held onto a glimmer of hope. It started out as a theory that had a chance of working. A theory that would take hundreds, if not thousands, of person-hours just to see if it was possible.

That hope is what fueled an arduous journey against seemingly impossible odds. A journey that would take multiple GPU engineers across two years. Modern GPUs are incredibly flexible, but this flexibility comes at a cost - they are insanely complicated.

To unlock this power, developers use shaders - programs that the GPU runs just like a CPU runs an application - to program the GPU to perform effects and complex rendering techniques.

This compiling takes processing power and time to complete, so modern PC games usually get around this by compiling shaders during periods in which framerate doesn't matter, such as loadtimes.

Due to the number of different PC GPUs out there, it's impossible for PC games to pre-compile their shaders for a specific GPU, and the only way to get shaders to run on specific PC hardware is for the video drivers to compile at some point in the game. Image Credit: Anandtech.

Consoles are very different. When you know the precise hardware you are going to run the game on, and you know that the hardware will never change, you can pre-compile GPU programs and just include them on the disc, giving your game faster load times and more consistent performance. This is especially important on older consoles, which may not have enough memory for or possibly even the capability to store shaders in memory.

While it has some fixed-function parts, Flipper features a programmable TEV Texture EnVironment unit that can be configured to perform a huge variety of effects and rendering techniques - much the same way that pixel shaders do. Unfortunately for us though, the TEV unit is designed for the game to configure and run TEV configurations immediately when an effect is needed.Cemu doesn't use my Shadercache and makes a new one. Level Joined: Mar 2, Messages: Country:. So I've watched few tutorials how to make use of shader caches and downloaded a cache pack.

The Legend of Zelda: The Wind Waker HD

Now i renamed the mario kart 8 shader file to what cemu names its own mario kart 8 shaderfile and replaced it in both folders precompliled Transferrable But everytime I startup the game no compiling happens and the file's are being resettet to 0 bytes.

What's the problem. Asia81 GBAtemp Guru. Joined: Nov 15, Messages: 6, Country:. You don't have to place the shader. Downloaded shader caches in. I have included all shader I found on the internet and are working for me. Asia81 likes this. Gamewhenbored Newbie.

Level 1. Joined: Jul 20, Messages: 1 Country:. Lankfisher likes this. Lankfisher Newbie. Joined: Jul 31, Messages: 1 Country:.

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I wonder if anyone could help me out on how to download the zip file from zippyshare I only get alot of wiered websites I dont wanna click on. Dartz Yet another Onii-chan. Joined: May 5, Messages: 2, Country:. You must log in or sign up to post here. Show Ignored Content. Check for new posts. Draft saved Draft deleted. Replies: 6 Views: Bartjunited Sep 29, Replies: 18 Views: JackGR Sep 23, Nintendo switch Board draws 0.Page 1 of 2.

Cemu emulator version 1. Senior Editor. Jun 7, at PM. Cemu detailed changelog for 1. Any console output will be printed to log. Level 4. Joined: Mar 17, Messages: Country:. Level Joined: Nov 6, Messages: 10, Country:. To be honest This logo need to be replace for a better one since this emulator is improvement greatly and more advancement than ever before.

Level 5. Joined: Jan 6, Messages: Country:. Is a ti graphics good enough for cemu? BowlOfSpiders hi.

wind waker hd shader cache

Level 6. Joined: Feb 10, Messages: Country:. Level 7. Joined: Nov 10, Messages: Country:. I have some games in whatever format it is that wup installer can install them from. What is the easiest way to convert them to be used with CEMU? Dartz Yet another Onii-chan. Joined: May 5, Messages: 2, Country:. Joined: Oct 18, Messages: Country:. Joined: Nov 30, Messages: 3, Country:.

Oh damn. I really want to try this. My laptop has an intel i5 m with integrated gpu. Joined: Jul 1, Messages: Country:. Level 8. Joined: Oct 7, Messages: 1, Country:. This is only for people who wanna play botw ve without a switch. The rest of the games are better playable on a regular Wii u.

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Joined: Nov 23, Messages: Country:. Xabring likes this. Joined: Mar 20, Messages: Country:. Does cemu load XCi files?Search Google Wikipedia page.

It was officially announced via a Nintendo Direct webcast on November 12, and was released on March 4, A bundle set containing the Wolf Link amiibo was also released, alongside a Sound Selection CD released exclusively for a limited time. The game features graphical upgrades from the original version and runs at p with most of the menu HUD having a new style of look. Also, it features some gameplay changes and quality of life improvements such as the ability to change into Wolf Link and Normal Link on the fly via the Gamepad.

Like Wind Waker HD, most of Twilight Princess' models and assets are left the same as how they were in the original, mainly receiving the upgraded texture treatment to look less muddy and more detailed. In order to edit this wiki, you must register and verify your account. Hidden category: Game pages with misformatted series. Navigation menu Personal tools Create account Log in. Namespaces Page Discussion. Views Read View source View history.

Navigation Main page Recent changes Random page Help. Editing the Wiki Game template Infobox docs New game tutorial.

wind waker hd shader cache

This page was last edited on 24 Augustat Privacy policy About Cemu Wiki Disclaimers. The Legend of Zelda. Release date s. Input methods. GamePadPro Controller. Some minor texture mapping issues shadows.

The Legend of Zelda: Twilight Princess HD

Minor shuddering during cut scene. No audio at all, very shiny in some places hard on the eyesrelies partially on the game pad screen which is non accessible.

wind waker hd shader cache

Minor texture coloration issues in some areas of the game, but overall plays at a perfectly consistent 30 fps. Generally 30 FPS large areas e. Hyrule Field are untested. There appears to be no sound, and major lighting issues in some areas of the game such as on doors. Grey minimap border has a chunk missing. Rupee count seems to be missing?I finally decided with the release of 1.

With the Rune abilities, Shrines, and sinking fixed or nearly fixed along with many other bugs it is much more enjoyable. With that being said you will still encounter bugs, camera locks, softlocks, or any number of other bugs as Cemu is continuing to be developed. While the emulator can be ran on practically any system, for the most enjoyable experience I would recommend the following:.

The more RAM the better when it comes to shader caches. I am assuming you have a legal copy of Legend of Zelda: Breath of the Wild in the correct format. I will not be going over where or how to obtain a copy. If instead you prefer to wait 2 weeks for the releases to become public then you can grab the emulator from their website. Graphic Packs are a way to enhance the appearance of the game.

You can see an example of a graphic pack in action here. I would recommend adding the following located in the Enhancement folder:. Install : Graphic packs are easy to install. As you probably guessed, you simply drop the graphic packs into the graphicpacks folder.

Then check the ones you installed. Also, while each region has a different. Once you have the emulator installed and the shader cache downloaded you can now load up Legend of Zelda: Breath of the Wild. The supported files include:.

Optimizing Cemu

If you decided to use a shader cache then it will compile the first time you load the game. This can take some time depending on the size of the shader cache. The next time you load the game it will still compile, but should be a lot quicker. Hopefully you found this guide helpful. If you are experiencing issues you can always take a look at the Cemu Subreddit on Reddit or even join the Discord server.

CemuGaming.GitHub is home to over 50 million developers working together to host and review code, manage projects, and build software together.

Work fast with our official CLI. Learn more. If nothing happens, download GitHub Desktop and try again. If nothing happens, download Xcode and try again. If nothing happens, download the GitHub extension for Visual Studio and try again. This is a Cel Shading of 2 thresholds with a blur between them. It's intended to look like the shading in Wind Waker for GameCube.

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Shader Cache Collection

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Skip to content. Dismiss Join GitHub today GitHub is home to over 50 million developers working together to host and review code, manage projects, and build software together. Sign up. Go back. Launching Xcode If nothing happens, download Xcode and try again. Latest commit. Git stats 7 commits. Failed to load latest commit information. View code. Wind Waker Shader Cel Shading of two blurred thresholds. MIT License. Releases No releases published.

Packages 0 No packages published. You signed in with another tab or window. Reload to refresh your session. You signed out in another tab or window. Accept Reject. Essential cookies We use essential cookies to perform essential website functions, e. Analytics cookies We use analytics cookies to understand how you use our websites so we can make them better, e.Search Google Wikipedia page. The Wind Waker HD expands on the original by introducing native p resolution, an alternate lighting engine, as well as new gameplay features and modifications.

The release of the game marked the ten-year anniversary of the international release of the original, and was the first game in the Zelda series released on the Wii U. In order to edit this wiki, you must register and verify your account. Cemu Emulator 1.

Hidden category: Game pages with misformatted series. Navigation menu Personal tools Create account Log in. Namespaces Page Discussion. Views Read View source View history. Navigation Main page Recent changes Random page Help. Editing the Wiki Game template Infobox docs New game tutorial.

This page was last edited on 7 Octoberat Privacy policy About Cemu Wiki Disclaimers. Nintendo EAD. The Legend of Zelda.

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Release date s. Input methods. GamePadPro Controller. Runs slow outdoors, fps goes at insane speed indoors 2x or 3x of the original game. Around 20 fps outdoors, well over 60 inside buildings, which speeds the game too much when inside. Outdoor areas run at 20 fps and indoor areas atwhich is way too much maybe implement a frame limiter as wind waker run natively at 30fps on Wii U.